🏴‍☠️BF Resynced Guide

Combat & Weapons Guide

Complete combat system guide for AC Black Flag Resynced: dual-wielding, perfect parry, all weapons, rope dart, stealth crouch, and new combat mechanics explained.

AC Black Flag Resynced Combat & Weapons Guide

Everything confirmed about the rebuilt combat system — dual-wielding, perfect parry timing, weapon types, stealth changes, and how combat difficulty settings work.

Combat Overhaul: What's New

AC Black Flag Resynced combat — Edward Kenway dual-wielding swords and pistols against multiple enemies

Ubisoft Singapore rebuilt combat from the ground up using technology from Assassin's Creed Shadows. The original's functional but dated sword fights have been replaced with an action-oriented system.

Dual-Wielding

Edward can now dual-wield swords, pistols, and hidden blades simultaneously. This opens attack combinations impossible in the original — chain sword strikes into a pistol shot, or follow a hidden blade takedown with a quick swap to dual swords.

Perfect Parry & Takedowns

The combat system revolves around breaking enemy defense to trigger takedowns. Here are all the confirmed takedown types:

Takedown How to Trigger Effect
Hidden Blade Takedown Perfect Parry an enemy Instant kill
Chain Takedown Perfect Parry → chain to nearby enemies Kill up to 4 enemies in sequence (depends on sword)
Wall Takedown Kick enemy into a wall Fatal — instant kill
Ground Takedown Enemy grounded by explosion or Sweep move Finish them on the ground

Tip: A Quick Shot from your pistol instantly breaks the guard of any elite enemy (like Brutes), opening them for takedowns they would normally block.

Kick vs Sweep

  • Kick: Staggers enemies, sends them backward — great for crowd control and setting up Wall Takedowns
  • Sweep: Knocks enemies to the ground — sets up Ground Takedowns

Weapon Heavy Attacks

Each sword type has a unique Heavy Attack (hold attack button):

Sword Type Heavy Attack Best For
Rapier Piercing strikes through foes Single-target damage
Cutlass Wide-area swings hitting multiple enemies Crowd control
Pistol-Sword Fires two shots, can focus one enemy or spread Versatile burst damage

New Enemy Archetypes

Enemy Behavior Counter
Brute Blocks most attacks, requires defense break Quick Shot from pistol → instant guard break
Demolitionist (NEW) Launches grenades at Edward Use Rope Dart to pull an enemy into the grenade AoE

The Demolitionist is brand new to Resynced — keep your distance or use their own explosives against their allies.

Rope Dart — Combat Uses

Beyond stealth, the Rope Dart now has combat utility:

  • Pull enemies toward you to close distance
  • Interrupt enemy attacks from range — new to Resynced
  • Pull an enemy into a Demolitionist's grenade blast zone
  • Unlocked in Sequence 3 (was Sequence 11 in the original — a massive early-game buff)

All Weapons — Real Stats (via Game8)

Swords

Weapon DMG Max Takedowns
Dual Cleavers 38 2
Le Bourgeoys Blades 38 2
Lightserver's Blades 38 2
Order of Gold 38 3
Pirate Scimitars 38 3
Blades of Toledo 25 3
British Colonial Cutlasses 25 3
Standard Pistol Swords 25 3
French Court Swords 25 2
German Rapiers 22 2
French Dress Swords 20 2
British Cutlasses 17 2
Spanish Cup-hilt Rapiers 17 2
Officer's Rapiers 17 4
Espada Ancha 13 4
Officer's Smallswords 13 2

Pistols

Weapon Range Draw SPD
Golden Flintlock Pistols 28 1.2
Baldwin's Golden Pistols 26 1
Spanish Officer Pistols 24 1
Darkworker's Pistols 22 1.5
Rustic Flintlocks 22 1.2
Captain Morgan's Pistols 20 1.5
Captain's Wheellock Pistols 20 1.5
Common Flintlock Pistols 20 1
Pirate Blunderbusses 20 1
Standard Wheellock Pistols 20 1.12

Max Takedowns = how many enemies you can chain after a perfect parry. Higher is better for crowd fights.

Stealth Changes

Manual Crouch

Edward can now crouch freely anywhere — no longer locked to specific stealth zones. This means you can approach any situation stealthily on your terms.

Visibility Meter

A new visibility meter shows how exposed you are, affected by lighting conditions and hiding spots like vegetation. Hide in tall grass, shadows, or underwater to reduce detection.

Eavesdropping & Tailing Missions

The most frustrating missions from the original are fixed:

  • Failing a tailing mission no longer causes instant desynchronization
  • Instead, objectives dynamically shift — you might need to fight a captain for a note, chase down your target, or investigate a different location
  • Multiple paths to complete each information-gathering objective

Parkour Improvements

  • Smoother climbing with fewer animation locks
  • Short speed boost after wall-run mantling
  • Ability to roll after landing to maintain sprint speed
  • Manual hood toggle (raise/lower your hood for style)

Combat Difficulty Settings

Resynced introduces separate difficulty sliders:

Setting What It Affects
Combat Number of attacking enemies, attack frequency, Edward's damage output
Stealth Detection distance, time to spot Edward, how long enemies search
Naval Combat Jackdaw damage dealt/received, bracing effectiveness, enemy cooldowns
Activities Diving creature damage/spawn rate, harpoon damage

Each has three levels: Forgiving (story-focused), Intended (default, matches original feel), and Hard (maximum challenge). Change them anytime mid-game.

Assassination Missions — Expanded

Many assassination missions now include:

  • Optional objectives and secrets for extra rewards
  • Hidden rooms with lore about your targets (e.g., one mid-game target has a room you can find by eavesdropping on soldiers)
  • More varied approach paths using the new crouch and parkour systems

Related: Ships & Naval Combat Guide | Stealth Guide | Tips & Tricks | Parkour & Movement Guide | Beginner's Guide