Quests & Walkthrough
Complete quest guide for AC Black Flag Resynced: main story missions, new endgame chapter, officer questlines, side missions, assassination contracts, and naval contracts.
AC Black Flag Resynced Quests & Walkthrough Guide
โ ๏ธ CRITICAL BUG: Templar Hunt sidequest chains can permanently block your main story if left unfinished. When you trigger a main story mission while mid-way through a Templar Hunt, both questlines can softlock each other. Workaround: Complete every Templar Hunt immediately upon receiving it. Ubisoft has acknowledged the bug and is working on a fix (no ETA). Source: Stephen Totilo, Game File.
All main story missions, new exclusive content, officer recruitment quests, and side activities.
New Content Exclusive to Resynced
"A World Without Gold" โ New Endgame Chapter
A brand new set of 8 additional missions focused on Blackbeard's expanded story. Unlocks at the start of the final sequence โ look for the quest in your Hideout on Great Inagua.
Officer Recruitment Quests
Three new officers with dedicated questlines:
Lucy Baldwin โ "The Shipwright"
- Location: Salt Key Bank (imprisoned aboard a Man-o-War)
- Mission: Sneak aboard the Man-o-War and free her
- Perk: Perfect Brace
The Padre โ "The Priest"
- Location: Punta del Caracol
- Mission: Aid a holy man with a checkered past, convince him to return to piracy
- Perk: Ram Dash + joins boarding parties
Tobias "Deadman" Smith โ "The Gunner"
- Recruited through the "A World Without Gold" questline
- Perk: Double broadside volley
New Treasure Quest โ Blackbeard's Hunt
Starting in Sequence 8, Blackbeard sends Edward on a treasure hunt to cement his reputation as a builder of a free society. Includes a narrative twist.
Stede Bonnet's Epilogue
A new mission giving the gentleman pirate a proper conclusion. Receive a letter from Stede asking Edward to meet on Mystery Island. Unlocks at Sequence 9.
Main Story Structure
The core 13-sequence story from the original is preserved, with updated mission layouts:
| Sequence | Highlights |
|---|---|
| 1-2 | Introduction, Havana, joining the Assassins |
| 3 | Rope Dart unlocked (new earlier unlock!) |
| 4 | Great Inagua Hideout, Kenway's Fleet |
| 5-7 | Nassau, pirate alliances, naval expansion |
| 8 | Blackbeard's treasure quest (new!) |
| 9 | Stede Bonnet epilogue (new!) |
| 10-12 | Endgame confrontations |
| 13 | "A World Without Gold" endgame chapter (new!) |
Mission Design Changes
Tailing & Eavesdropping Missions
No longer cause desynchronization on failure. Instead:
- If caught, objectives dynamically shift
- May need to fight a captain for a note
- Or chase down the target and eliminate them
- Or investigate a different location
This gives multiple paths rather than forced restart.
Assassination Missions โ Expanded
Many assassination targets now have:
- Optional objectives for extra rewards
- Hidden rooms with backstory (e.g., one mid-game target has a room found by eavesdropping on soldiers)
- More approach paths using crouch and parkour
Parkour Paths Updated
All missions rebuilt from scratch to match modern parkour mechanics. Directors played the original, noted confusing sections, and reworked layouts. Cities follow the same general layout but details are refreshed.
Side Activities
Templar Hunts
Reworked for modern parkour. Five keys still unlock the gate in the Hideout for the Templar Armor. Updated narratives to fit the remade experience.
Assassin Contracts
Pick up at pigeon coops in major settlements. Remixed for better map distribution, with expanded character dialogue and motivations. Rewards include new items not in the original.
Naval Contracts
Available from Milo van der Graaff at the Hideout (now a physical character you meet, not just letters) and his agents across the Caribbean. Mix of naval combat and assassination missions.
Animus Rifts
Four optional rifts tied to key characters (Edward, Blackbeard, James Kidd). Collect them all for a special conclusion.
Fort Assaults
Each region has one Fort. New dynamic morale system โ the commander fights you directly instead of surrendering. Capturing a fort unlocks:
- Points of interest in that region
- New Kenway's Fleet missions
Hideout Progression
Great Inagua can now be upgraded. Ten buildings with up to 3 levels each, visibly changing as you invest:
| Building | Benefit |
|---|---|
| General Store (3 levels) | Rare and legendary weapons, outfits |
| Tavern | 3 minigames; tip jar increases Royal Convoy spawns |
| Harbormaster (3 levels) | More Jackdaw upgrade tiers |
| Brothel | Free dancers; combat and sailing buffs |
| Campfire | Free drunk pirates; +2 fleet slots |
| Fisherman's Wharf (new) | Passive income; double skinning effectiveness |
| Treasure Dealer (new) | Exclusive items; fleet trading profit boost |
| Mansion / Tower / Guesthouse | Max passive income; fleet slots |
New character Bernard Woodhouse (the butler) provides narrative for collection quests. Collect paintings of Edward's friends and enemies across the world.
Difficulty Settings
Four independent sliders you can change anytime:
- Combat: Enemy aggression, attack frequency, Edward's damage
- Stealth: Detection distance, search duration, alert states
- Naval Combat: Jackdaw damage dealt/taken, bracing, enemy cooldowns
- Activities: Diving creature damage/spawn rate, harpoon mechanics
Each slider: Forgiving โ Intended โ Hard
Related: Beginner's Guide ยท Tips & Tricks ยท Fort Assaults ยท Collectibles